Richard Bluff (visual effects supervisor, ILM): Every shot became a bit of a science project, but all the while it was a science project that had to be art directed. So we started to look at shots, you know, designing the shots in previs, picked some key moments to do really complex camera moves, and these shots we needed motion control so we did have motion control on these key shots. So we looked at the shots and we started to look into how to shoot that, and we did a lot of R&D with ILM and, because everybody is saying no you can’t shoot that with motion control, it’s gonna take too long. And sometimes it’s going backwards at 48 frames per second, so it’s not going backwards at the same frame rate as our guys are fighting. So that was an interesting idea – I thought, ‘Hey, we’re finishing the film without having destroyed anything, we’re actually reconstructing something.’ We were shooting people running in the streets at the same time as the guys we are fighting, but the people in the streets are going backwards. So it was kind of playing the action movie story in reverse. Stephane Ceretti: Doctor Strange was a film where instead of destroying a city we’re actually reconstructing it. VFX did some exciting tests and we used that knowledge in creating shooting and techvis plans. The biggest challenge was having a forwards-working fight interacting with reversing elements. Then we took those ideas and fleshed them out in reverse – adding gags that could happen during the fight. It’s not just a fight.įaraz Hameed (previs and postvis supervisor, The Third Floor): We started with the beats of the story, then visualized the big ‘notes’ of the destruction - explosions, buildings, shockwave blasts and aftermath. And some of them are getting struck, some of them are getting hit by flying cars or whatever, and it’s the big conceit of the sequence is the idea that you have to fight with the bad guys but you also have to fight against the environment. Things are destroyed around them and suddenly they reconstruct. So the zealots and Mordo and Strange are fighting against themselves but also the environment because they don’t know where things are going to come from. Stephane Ceretti (overall vfx supervisor): Everything had to move backwards, the street is reconstructing itself, you can see people running around in the streets unfolding from the ground, the buildings reconstructing themselves while our guys are fighting within that environment. Here’s overall vfx supervisor Stephane Ceretti, previs and postvis supervisor Faraz Hameed from The Third Floor and ILM’s Richard Bluff and how that sequence was achieved. At the same time, the heroes take on the group of zealots – in normal time. The entire street that had been destroyed now reconstructs itself in front of the audiences’ eyes. In order to stop the whole world being swallowed up into the Dark Dimension, Strange uses the Eye of Agamotto to reverse time. Near the end of Doctor Strange, the characters rush to Hong Kong to save the precious Sanctum there from the Dark Dimension.
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